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Mr X

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Posts posted by Mr X

  1. Thanks for offering but it's not possible for me to share it. I have already tried to paint this away in Photoshop. I've smoothed out curvature, normal and color textures but it makes no difference, well it gets a bit better but not much. You need to rebake to get it completely gone. I don't get it, where is this data saved? I thought the textures stored all the data for bumps/normals etc.

     

  2. Thanks, but that's pretty much what I already do. The problem is that when it's self intersecting it's so tight that you need to make the shell the same size as the retopo mesh, but then it of course loses the detail and normal. Unless I separate all the uv islands to paint objects I really don't know how to fix it. Selective baking would be great for this, but if there's no way to merge the paint objects it can't be used.

     

  3. No that didn't work at all. For now I found a bit hacky way to do it. I bake the selected faces then merge the new uv with the old and delete the extra paint object. It's not perfect because it creates some irregularities when you merge, but it's better than before.

    Is there something else to try? How do you fix these kind of errors? I always get a few on complex meshes there the baking shell self intersects.

     

  4. I have made a retopo object for each sculpt object and now I've run into the problem of how to change active retopo object in the retopo room. I thought that you could just click on them in the list but that doesn't work. From all the objects in the list, when I click on them, only the first object I created will be lit up (the mesh) and allowed to be edited. The rest can't be edited at all, even if selected. The UV preview does not change at all and all the UV tools are only applied to the first object even if not selected. If I create a new retopo object I can start working on it, but once I shut down 3dc it becomes unselectable next time I start.

    What is wrong here? I've also tried a new beta and although you can edit the objects by clicking the different objects in the retopo list, the UV tools as still locked to the first created object.

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