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asimpleart

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Posts posted by asimpleart

  1. I'm exporting from 3d Coat to Unity and things are looking a little weird (see attachment)

    Here's my process:

    1. 3d Coat - File>Export Objects & Textures (see attachment for settings)
    2. Drag 3d coat generated maps and model into Unity
    3. Apply the respective maps to the material, all according to the file name.IE: Head_Albedo gets dragged to Unity's Albedo in the materials Inspector window. (see attachment).  Something that's interesting in this step is when dragging Head_Normal into the materials Normal Map, I get a warning that says "This texture is not marked as a normal map" With a fix now button.
    4. Drag Model into scene, I see it obviously doesn't look right  (see attachment)
    5. Hit that Fix Now button, looks close, but if you look closely, the normals look weird in some spots.

    Any ideas on what's going on and how to fix this?

    3d-Coat 4.7.24
    Unity 5.6.1

    3dcoat.jpg

    unity.jpg

    unity_fixed.jpg

    3dcoat-export-settings.jpg

    unity_material.jpg

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