Alex_3DC
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Posts posted by Alex_3DC
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Interesting, I am new to 3Dcoat, too. And I had today a similar problem with a Wacom. I have to lift my arm to zoom in or out. The Right mouse button of the pen was not recognized.
But I will install a soon firmware update and see if that helps maybe...
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thank you, great
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Hi Carlosan,
thanks for reply. In the tutorials is mentioned that voxel is even good for high polycount. And the voxel result looks good.
I just need to know how to get it from voxel to a usable quad surface... In surface mode this object made problems, that's why I wanted to rebuild it with voxels.
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So, it's my first attempt in 3Dcoat today and there are several issues, I can't solve. I would be happy for a comment!
I have some experience in ZBrush, but was curious about voxels und remeshing here. I imported an OBJ from ZBrush and sculpted as an Voxel object, which was working very good so far. But I can't get a usable mesh after some hours of trying and reading tutorials:
First I had a Voxel Object (with 2.8 Mio tris) in the Sculpt Room and the result inside the Retopo Room is unusable on thin mesh parts. (first attached image) Of course I used some strokes to optimize the edge flow.
Then I tried just to export an OBJ from Sculpt room, from a HighPoly surface, but this provided only triangles and a mesh with jaggy edges (despite it didn't look jaggy inside the Sculpt room).
Next I tried with AUTOPO very high settings (no decimation), just to get anything out of 3DC, but 3DC doesn't react anymore, takes ages to calculate... so it doesn't seem the proper way.
Thanks for advice,
Alex
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Sculpt Room, Mesh with thin parts gets jaggy or damaged after AUTOPO
in General 3DCoat
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thanks, I will have a look