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Professor Huh

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Posts posted by Professor Huh

  1. I went through the process a few more times, trying different options at random. After exporting two objs with different polycount, UV mapping them individually and painting the high ress one, I used paintroom->Textures->Texture Baking Tool and got the output I required.

    Thank you for your help.

  2. Hi,

    I'm fairly new to 3D Coat, and I am confused by the Sculpt -> Autopo -> Paint workflow.

    How would I go about painting my model once, and then exporting multiple OBJs with meshes of varying detail level?

    What I am trying to achieve are game assets with serval LODs, without having to re-paint the same object multiple times.

    Thanks in advance.

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