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yak

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Posts posted by yak

  1. Hi,

    I will try and keep this concise and to the point. My main uses for modeling/texturing are for game assets - specifically for the Source Engine - which apparently uses just diffuse/normal/spec (with spec in the alpha of the normal?) - and NON PBR.

    • I have been learning blender over the past few weeks
    • I am able to put together a basic model (weapon, etc)
    • I made high poly model in blender - and low poly - and baked a normal map from the high to the low
    • Imported normal map into 3D coat (along with low poly model)
    • Exported textures from 3D coat and used in the game engine

    And problems....

    Textures are all way out of wack and I'm not sure where I went wrong or the best way to proceed. I was using smart materials but since it's non-PBR - it looks nothing like the preview in the game. I would need to create things like woods, metals, etc.

    You can see the difference in the images attached for previewing vs what it looks like in the game. I think it exported incorrectly. I'm not sure how to export just the diffuse and normal (with spec in the alpha)?

    Should I be using 3D coat for my purposes? My original plan was to:

    blender model ----> import low poly to 3D coat + normal map from high poly ---> texture and export images ---> use images in game along with low poly model

    If the program is mostly for pbr... should I just texture manually with photoshop?

    My head is spinning from all the info and not really sure what to do at this point. I feel somewhat comfortable with modeling the basic shapes but stuck on how to best setup workflow from there.

    • Should I just import high polys to 3D coat and retopology from there, UV map in 3d coat, etc.. paint in there..?
    • Without smart materials... I found I can't do too much paint wise? How do I use images etc..?

    If someone could point me in the right direction it would be helpful. I've found a bunch of videos but it's all very scattered. I had to learn all this on my own so far but feel like I hit a wall.

    axe08.jpg

    axe09.jpg

    axe10.jpg

    axe11.jpg

    axe12.jpg

    axe13.jpg

    axe14.jpg

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