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juanmanuel

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Posts posted by juanmanuel

  1. Its a shame. I bought tons of video tuts from kurv. Even the last rarest Splinegod's LightWave 3D9 Relativity tut. Even attended paid webinars.

    There's just no way to track sales on digital content for third parties. Going solo on selling is also not so good because you get less traffic, nearly zero sales. The best thing to do is from time to time, buy your own product. Yes its crazy but its the only way. I was selling digital content at turbosquid, 3d02, flatpyramid, 3dstudio, etc. Sometimes you should test their system. I finally weeded out the bad sites after a few years doing it. I won't even bother with other 3d content sites now unless its really really from a reputable company.

    A solution is a commision based system and let only the author actually keep the digital content and distribute it themselves then it should be ok.

    So, which would be the "good" sites?

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  2. bobzilla, that is not a very positive comment, and I would counter-answer that to level the playing field, but I don't want to stoke the flames to an OS war.

    I DID read a developer post in a forum (don't remember which, though)is that Apple made it very easy for the users, and very difficult for the developers. I'm sure there is a good reason why the mac 64 bit version hasn't seen the light of day yet. To compare it to Blender in terms of development speed, and to quite some other number of apps is not very fair unless you compare it with one that has the same number of developers.

    That said, I use the 64-bit version of 3d-coat, so maybe if I was on a mac, I would have my panic-frustration moments too.

  3. Thanks for the answer and the first line :)

    Why Zbrush, well I find that 3DC slows down on my machine (i7 2.6 x 4 cpu, 12mb Ram, and a good video card but NOT Cuda) when the objects are Res+ up to about 4X.

    I need away to add lots of details and Zbrush with millions of polygons does not slow down on my computer.

    I think I know the reason: You only have 12mb!!!!

    :rofl: just kidding, I'm sure you mean 12gb ;)

  4. Seems it is problem. Not only in MV. Need to reupload....

    Height in all paint model multiplied on 6... Depth channel was off in my tests.

    Real shame...

    No shame. It is a beta, which is uploaded for testing, right? So haikalle tested it and found a problem. I find it wonderful. The pace of development in 3D-Coat is amazing, on one hand lots of users actively using and reporting on bugs, and on the other, Andrew fixing things really really fast. I just wish this was more common practice...

  5. I can understand AbnRanger's enthusiastic (?) response. After reading threads (here and everywhere) where 3D-Coat is not taken seriously because it's not "hip" just because it's not developed by Autodesk or Pixologic (or Apple?). I actually believe this a good thing.

    But back on topic.

    I bought a license for a friend who was waiting for his paycheck to arrive to buy his license, just in case the goal is reached before his paycheck. And now I have to look for a nice, cheap, usb drive to use a a dongle, as the goal seems reachable pretty soon :)

  6. Of course we do, but I am talking about a non-uniformly sampled space, not about switching between the two per se.

    But I do like your proposition concerning bringing closer and eventually merging the painting and sculpting contexts! I've been thinking about something like that just recently. That would be the moment when digital art will, for the first time in the officially known history :D, surpass traditional media, as that would allow by far un-matched freedom and flexibility of formal expression.

    More boring read here (I warn you!):

    ...which leads to error accumulation, a detail loss. I am talking "ideal world scenario", where you edit voxel and polygonal fine details, and the algorithm strives for retaining maximum details of the previous iteration appropriately. And I mean non-uniform topology - uniformly retopologising the Voxel->Polygons mesh and switching back from Polygons->Voxels and uniformly resampling the space again and again, inevitably leads to non-uniform detail loss, unless your space samples approach zero, which requires your system memory approach infinity :D So... for the sake of keeping the Universe intact - the perfect balance of non-uniform polygonal topology and (oh that would be swell!) non-uniform voxel space and near-lossless switching between the two, somewhere in the near future... :D Oh somebody snap me!

    That sounds just like my Calculus teacher when I was totally lost on what he was trying to explain :D

  7. I edited the post to clarify that the only card manufacturer to WORK with Vray RT, using OpenCL...wasn't ATI. You would think they would, but they don't...they are always behind the power curve regarding GPU computing, even with their own video encoding app that is supposed to come with their Catalyst Control software.

    That I know. I haven't been able to run that encoding app yet. Could be I'm in XP 64 bits, but still, it IS odd. :rolleyes:

  8. I don't let a few complaints color my decision. There were some bumps in the road when the new cards first came out...those have been ironed out, including the way their drivers operate in 3D Coat. Andrew had to do some work in this area, and Fermi cards are no longer an issue. I'm sure you'll have some issues with ATI cards. In fact, you generally forfeit any GPU processing when you buy one. It doesn't support jack, even with OpenCL. Vray 2 uses OpenCL to accelerate its Interactive Renderer. Guess who is the only card manufacturer to support it? Hint...it's not ATI.

    You can choose CPU mode or GPU, and when running on my GTX 470, it blows the CPU mode away. Easily 10+ times faster.

    Ummm someone correct me if I'm wrong, but OpenCL is part of the driver download for ATI cards from the November build of the Catalyst drivers. And I have not really used OpenCL for anything useful, so I don't know if ATI's OpenCL implementation sucks. I don't use too much of GPU computing (as 3d-coat does not support gpu acceleration on my ati 4850, snif), so I don't know if my workflow in 3d-coat would benefit. Still, for what I use 3d-coat for, it is already quite fast.

    I do agree on buying ANY video card with a custom cooling solution. When I bought my HD 4850, it came with the reference cooler, where idle would get you 85°Celsius. Unless you wanted the fan to work at 100%, which would only cool it some 10°C. I Attached a big, externally powered fan inside my case, and positioned it so it pointed towards the video card to help, but that only lowered it 20°C (to 65°C) in idle. Still, even then, when doing 3d work, it would quite easily reach 100°C and beyond. (The nice sticker in the heat disipator cover started pealing no doubt thanks to the heat). But the worst part was that it was a feat to sleep when I left my computer rendering at night, it was just too noisy.

    After installing a third party vga cooler, the temperature dropped to 45°C on idle.

    Anyway, for today's standards my card is probably old and slow, but I don't see myself replacing it anytime soon, it works perfectly for my needs.

    This is my personal experience, and since I don't need CUDA prowess, and since 3d-coat is quite fast for me in non-CUDA anyway, I'm quite happy with my ATI card. Maybe if I really need CUDA I'll think of changing the card, but not for the time being.

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