Jump to content
3DCoat Forums

João Huller

New Member
  • Posts

    2
  • Joined

  • Last visited

Posts posted by João Huller

  1. This is my first time using 3d coat for texturing, and while i was testing the materials in my model, i came across this thing where the material metalness (?) or glossiness just dont apply to the whole preview window, but just for certain parts in a weird square format. I modelled and uv unwrapped the model inside blender and imported it with the normal map (Normalmap[ext]) and them painted more details in a different layer (Additional Normals). This problem only happens when i unhide the Additional Normals layer, if its disabled, then the material works as expected.

     

    Screenshot_1.thumb.png.fa54c2fba0529752884f1ffb4c7909d7.png

     

     

     

     

     

    With Additional Normals Layer On

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

×
×
  • Create New...