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Daniel

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Posts posted by Daniel

  1. Hello Malo,

    1. Sculpt it from sketches or "from your imagination" with Voxels in Voxel room

    2. Use AUTOPO (auto-retopology) or go to Retopo room and make a manual Retopo of your armor (considering your poly budget)

    3. Make seams and unwrap for the UV-set

    4. Bake fine details to normal map via Retopo->Merge with NM (per-pixel). It'll bring you to Paint room (choose low-poly, set desired texture size for the UV-set)

    5. Make textures (color, specular, normal map)

    6. Export low-poly OBJ + textures (those that you need)

    Have Fun! :)

  2. Hi Brenda,

    After un-installing the license did the popup window appear when you launch 3D-Coat? It offers to Try Buy or Register. It has a field where to type your serial number. That should do the trick.

    "A Serial Number is bound to a single user. Nobody else can use the Software on your computers. If you are a private individual, you may install and use the Software maximum on three computers — on one office computer and on two your personal home computers, provided that you do not use the Software simultaneously on more than one computer."

  3. Здравствуйте, чтобы диаметр был 61, надо радиус поставить 30,5

    а вот будут это метры или миллиметры надо выставить во вкладке Voxels->Define measurement units (верхние менюшки)

    также есть инструмент Measure в воксельной комнате, можно им

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