Sorry if this has been covered before but I can't seem to find my answer in the forums.
I am importing non-organic CAD files (.stl) that has sharp edges and specific cylinders/curves. When I import these, I can't seem to find the correct procedure (scale/subdivide/etc) to give adquate resolution. Unless I increase the scale (sorry for using wrong terms) to +4million polygons I lose most of my detail (round objects look like octogons with extra noise). Even then I don't get anywhere near the geometry of the orginal mesh. I plan to use 3DC to add textures to CAD objects from SolidWorks/Rhino/MeshLab/etc. The .stl only has 8700 polys. Should I be importing into voxels or just surface mode? The object is a 1" diameter badge for a beer bottle. The images I have attached are of the solid model and .stl import as seen from SolidWorks and the 3DC import scaled up to 100,000 from 8700. I'm sure I'm just doing something wrong. Thanks in advance.