I ran into this weird issue while baking a model in 3dcoat, the normal map comes out with weird breaking , i looked for a solution online but didn't manage to find any .
its like im seeing the low poly topology after the bake .
my friend ran into this issue aswell not too long ago and he also didnt find any solution so he just baked the normal on another program.
would like to find a solution for this instead of having to bake normals on other programs .
thanks in advance .