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Showing results for tags 'c4d'.
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Hey everyone, I've been doing daily sculpts and so far I've kept my work completely in 3D Coat. And, rendering in 3D Coat just isn't cutting it anymore (for what I'm trying to do, I think it is a nice feature overall). I want to get my work into Cinema 4D and render with Octane. Basical...
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How to export unwrapped model without creating multiple UV tags?
hello posted a topic in General 3DCoat
Hello, I have imported test model from C4D with many poly-objects inside, they all have materials across, let's say each model has general materials such as wood, chrome, black plastic, etc. So I was unwrapping it, it's all good in 3D-Coat, I did unwrap, I saw good UV island, but when I export to C4... -
I made this because i didnt want to figure this out over and over again, so i condensed my findings into an info-graphic and posted it online for everyone. All the info below is copied into the info-graphic, and its all you need. If you want to see some of my 3d coat work check out my Artstation: LE...
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I run into a problem with my export from 3dCoat to Cinema 4d. Seams appear at my island's borders and i don't know what to do about it (you can see it in the very last screenshot below). It probably is a step i haven't took in 3DC (i'm really new to topology & uv stuff so it might a simple mist...
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Hi ! I'm learning 3dcoat & have a problem understanding how to retopo a hard surface humanoid model for exporting & animating in C4D. I'm confused because it seems I lose all the fine details that i've been able to sculpt in 3dc. All those sharp edges precisely. I'd like to export it to Obj fo...
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I don't use 3DCoat but I'm a Cinema 4D veteran and, some time ago, a ZBrush/3DCoat/Cinema 4D user contacted me to know if I could create a way to make Cinema 4D use the polypaint information that is included in the .OBJ files exported from ZBrush and 3DCoat. So, I created a set of tools to deal wit...
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Hey guys, Just wondering... After doing a retopo of my model in 3DC and bringing it into C4d, placing it under a HyperNurbs,.... ooops SubdivisionSurface, I loose part of my Volume of course. Simplest thing to do, is to use the brush and go over the shrinked parts, I normaly use a high density...