So I have a question, I was trying to do this in Blender, but then I find out 3DCoat and decided to give it a try to see if it would make this any easier.
The idea is that I have a model with some curves on it and I want different curves fragments to unwrap as square islands, that way the texture deforms and follows the contour of the object.
You can see on the attached image:
On Top: Blender - After some vertices alignment and some tweaking it kinda works, but it's not an easy process.
On Bottom: 3DCoat - Not to mention that I created more islands, but to illustrate the point it works, that's where I'm at.
Problem been that I'm not even sure I can turn those islands into rectangular shapes.
Is there any way to do it?
Thanks in advance.