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Showing results for tags 'gamma 2.2'.
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Hello, I have a quick question that I am hoping to get some help with...does 3D Coat Textura automatically add gamma to exported images? I am looking for a way to keep a strictly Linear Workflow going into Unity, by keeping all my images with gamma not being applied (good for data files, like metalness/roughness, etc.), then I would add a post-processing at the very end to gamma correct everything. I am assuming a 16-bit/32-bit format like a Tiff or EXR would be best so the color gamut doesn't get clamped by 8-bit (prevents "Banding" in Linear workplace). If there is no option, or workaround, then I might just stick with TGA files and convert sRGB in Unity, or at least that is my thought process. If anyone has any ideas that would be much appreciated. I may also be thinking about this way too deep than what is actually needed. Thank You, Rudy Edit: I addition, my Preferences in Textura are set to use ACES Color Management, and the line above, the gamma correction is set to 1.00 for the red/green/blue channels. I am assuming then that Textura runs in a Linear mode already? However, in Unity, when I uncheck the sRGB Texture box to take the gamma conversion away, the texture becomes washed out. Trying to figure out where the issue may be - could be in Unity. (Project is set to Linear within Unity too.) Thanks!
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Hi guys, I've read through many posts already made on this topic, but i'm struggling to find a definitive answer. Is it possible to paint and view in true sRGB space? Maybe there is a button i've not checked to make this happen? I've read about and tested : Textures > Adjust > Gamma correction - but sadly this is only a clever hack that crushes down the 1.0 Gamma, it doesn't allow me to work in Real-Time true sRGB / 2.2 Gamma space. For Gloss / Roughness / Specular textures true working sRGB space is very important to create an accurate read. Any info on this would most welcome, i'm a big fan of 3d coat, loved it from the first moment i started using it. Personally i don't want to move to the likes of Mari or Substance painter. Thanks for reading! Alex