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Found 3 results

  1. 3DC crashing when exporting gltf files. I updated to the newest version and its still happening, i have done everything as per the video Carlosan posted about exporting gltf files for SL and its worked on other models but this one it says resave as this file is corrupted as it gets to a certain uv set, then i save to a new file and rinse repeat. Can anyone suggest something to me or know why this might be happening? Thanks
  2. Currently when exporting glTFs, they have the version number of 2.0.0 but the correct naming convention would be 2.0 The glTF version should be in the form of <major>.<minor> the version mismatch is preventing the import in other programs. Additionally other errors are popping up when checking 3DCoat gltf exports with the official glTF-Validator https://github.khronos.org/glTF-Validator/
  3. Would the Khronos 3D file format glTF 2.0 eventually be supported in 3D-Coat or are there any considerations to do so ? Kind regards, Hans
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