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Disable auto-boolean for snake, spike, tube, etc. brushes?
GoG posted a question in Questions & Answers
So the snake, spike and similar brushes automatically apply boolean to new strokes. If I want to keep them as disconnected parts (for easier adjusting, posing, topo moving), I have to create new sculpt layer for each stroke then merge them later, which is quite clunky. Is there anyway to disable this auto boolean? -
Hello everyone, Here is an easy process to create a nice Lowpoly Skull! Thanks for watching!
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- low poly
- game asset
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This is part of a serie of tutorials about a Low Poly Scenario I created for a game. Feel free to ask any questions. Thanks for watching!
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- game assets
- modeling
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