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  1. Hello, I have been using 3d coat for a couple of years now and I am currently looking into integrating it as part of our pipeline for asset authoring. I am running into issues while working on dense meshes in 3d coat. Specifically anything that has to do with a mesh that is over 29 million triangles. So I have been wondering if I am running into a bug/software limitation or hardware limitation. - Importing a model with 15 million polygons (30 million triangles) leads to an out of memory crash. - Exporting a model with over 30 million triangles also leads to an out of memory crash - Rendering Ambient occlusion doesn't work at these resolution neither. As far as I am concerned in terms of hardware, I am currently equipped with 64gb of dedicated RAM, Intel i7 cpu and an Nvidia 780 GTX with 6gb memory and running windows 7 64bit enterprise. I have tried multiple solutions to get over this problem without any success. These include : - Trying multiple version of 3d coat including the latest beta and also official release versions in 64bit. - Tried doing the same operations in other versions of 3d coat (OpenGL/DX with and without CUDA) - Checked the free resources that 3d coat detects in terms of memory. Currently at 82920 Mb free when the heavy work file is opened. 90089 Mb of free memory on a free start. I would like to know if anyone else ever managed to export/import a mesh from 3dCoat at over 30 million triangles /15 million polygons. And also if there is a solution for these issues I am running into. Thanks, Amir
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