Hey guys, need some help here, I have a character model that has multi tile uv, like in this image: I want to fill the character with a tiled texture and I want the texture to be seamless across uv islands. So I load the character into 3dcoat and use Ptex and fill it with my tile texture. The fill works perfectly, I can hardly notice any seams, then I go to bake the texture. Problem is, I only get one texture from uv range of 0-1, how do I get 3dcoat to export the other textures that has uv outside of that range? If that's not possible, how do I fill my character with seamless texture, I tried it without using ptex and the result is wrong.
Unfortunately, I couldn't show the model as it's was confidential, I can create an example if need
Btw, can Mudbox fill texture?
Thanks.