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Showing results for tags 'quad'.
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For Retopo: Drag not working in using points/faces for multiple quads.
Louism posted a topic in General 3DCoat
Hello! I just bought it today, hoping that it works because in trial version it doesn't work. Basically what I was trying to say I'm trying to have multiples quads when dragging which is quicker than clicking at each quad. But it doesn't work for no reason. I created points for each quads and...- 6 replies
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Hi because there is not a triangulate or normal softening option in 3DC's retopo room, i had to triangulate and smooth the mesh normals in maya. When i import the triangulated mesh to unity i get this see that dotted line? that happens to every quad that has been triangulated in maya. that...
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- triangulate
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Hi, new meshing software for conversion of triangular mesh into quadrilateral (or quad-dominant) is available for free on www.topologica.org ArtMesh application is at the stage of beta testing now. Software uses another approach than RETOPO or similar. Resulting mesh's topology is not as good as aft...
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First seen information about this on a MoI forum: http://moi3d.com/forum/index.php?webtag=MOI&msg=7348.1 Here's the link to the discussion on Rhino forums: http://discourse.mcneel.com/t/third-party-mesher-for-rhino/18860/32
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3dcoat not hyper threaded enough. can i do something about it?
worldcrafter posted a topic in General 3DCoat
Hi i have an i7 4610M dual proscessor with 4 virtual cores. when 3dcoat is doing non multi-threaded tasks (which are many), it only uses 25% of cpu (the equivalent to one logical core) my question: is there a way i can sortoff get rid of 2 out of my 4 logical/virtual cores so i only have 2(real cor...- 4 replies
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- multithread
- hyperthreading
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