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Showing results for tags 'texture map'.
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I really like the way that Substance Painter synchronizes the 3D and 2D/UV views, and am suggesting some of what they do would be a real enhancement to the Paint room as well. 1) You can cycle among the main texture channels via a single hotkey (C) and both views show that data shading (basecolor, roughness, etc.). You can also choose these from a viewport toolbar dropdown list. 2) You can cycle among the baked mesh map channels via a single hotkey (B) and both views show that data shading (AO, Curvature, Position, etc.). You can also choose these from a viewport toolbar dropdown list. 3) Hotkeys such as focus (i.e. Shift+A, Shift+Z in the 3DC viewport) are also applied to the 2D/UV view, making it easy to re-center the view and show the full extent (in UV terms, frame the main tile).
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- 3d view
- texture map
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I have a customer that wants me to map his 3D model to a 2D plane so that I can print that layout on my 2D Hydrographic film so he can dip/apply it to his 3D prints. My max print area is 4 ft x 8 ft. He is beginning to print 3D models of his Duck Decoys, and he saw this video on youtube and wants me to print film specifically for his decoys. He is a regular hydrographic film customer and I want to do everything I can do to make him happy. Normally I just print a generic feather patterns for him and he fills in the other areas with airbrushing. So, the question is, does anybody know if 3D Coat will "Flatten" (create a texture map) and export it, of an already existing 3D model? The 3D models he sent me are .stl and .blender formats. For those of you wondering what Hydrographics is, here's a link to Youtube about the process and may help explain what I'm needing to do.
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- 3Dprinting
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