HI!
I've got a project with multiple uv sets and while importing they got to be set to 64x64 to get the inital import done. (As the import with "keep uv" also slags down.)
Anyhow when I try to resize the maps to 4096x4096 I can do 4 out of 5 one at a time but the last one causes 3Dcoat to hog up 15gb of my 16gb memory and quite frankly seize the whole machine.
Any advice with this?
-Goat
-edit It seems there was a bad island in the uvset that bugged out. Still the resize is pretty heavy.