Hi,
I need some help on UV mapping in 3D Coat. I have a basic grasp of UV mapping, but I don't understand 3D Coat's handling of Surface Materials.
When I'm using DAZ Studio, its Geometry Editor allows me to select groups of polygons which I can name as surfaces. When I export out a model as a .OBJ file and import it into 3D Coat, for some reason each surface becomes a separate UV space. I suppose I was under the misguided impression that surfaces and UV spaces were separate, independent things, but it seems that 3D Coats treats them as one and the same.
So, anyway, I've tried moving UV islands from one UV space to another, mainly because it seems somehow wasteful to have just one surface assigned to its own UV space. But when I do that, and export the model out and import it back into DAZ Studio, the surfaces that I originally defined no longer exist. Instead the surfaces I now have are the UV spaces that were created/modified in 3D Coat.
This is pretty annoying. I mean, what if I wanted to put 2 or more surfaces on one UV space, and still have the same surfaces defined in DAZ Studio? I can't - can I? Is there something I'm missing here?