Hi guys! I hope you are all fine and dandy.
I am not sure if this should be in feature requests or here as it could well be an option / tick box I have missed.
Is there a way to turn off vertex welding in the retopo room?
I am using the retopo room to alter areas of an existing mesh via "use visible paint object as retopo" to correspond to 3d scanned objects from the sculpt room.
It all seems to work really well but some of the vertices are merging when they get too close.
I need the vertex number and order to stay the same for this object to work as a morph target. Has anyone else come across this "issue".?
Thanks very much in advance.