Hi Guys,
Glad to join you here! I just spend my first few days doing tutorials and getting used to the program.
Personally I work as a 3D Artist with Cinema4D und ZBrush and I have been looking for some good UV/Texture solution for some time and finally made my decision.
What I am struggling with right now is some kind of workflow issue I guess.
All I want to do is take my Model from Cinema4D, create UVs in 3D Coat and paint it within PBR Materials.
But it seems there is some weird Phong Shading and/or the curvature Map that is generated doesnt work well. Same goes for the AO generation.
I got a picture of the Model in Cinema4D and the second has a Smart Material applied after Quick n Dirty UVs from Autoseam > Unwrap.
When I looked for that kind of problem I did not find any solution. I dont want to sculpt on it first either.
How can I get my edges to be treated as such and smart materials to work properly on imported low poly models?
Best regards,
Ridnic