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Showing results for tags 'weird phong shading - curvature issue?'.

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Found 1 result

  1. Hi Guys, Glad to join you here! I just spend my first few days doing tutorials and getting used to the program. Personally I work as a 3D Artist with Cinema4D und ZBrush and I have been looking for some good UV/Texture solution for some time and finally made my decision. What I am struggling with right now is some kind of workflow issue I guess. All I want to do is take my Model from Cinema4D, create UVs in 3D Coat and paint it within PBR Materials. But it seems there is some weird Phong Shading and/or the curvature Map that is generated doesnt work well. Same goes for the AO generation. I got a picture of the Model in Cinema4D and the second has a Smart Material applied after Quick n Dirty UVs from Autoseam > Unwrap. When I looked for that kind of problem I did not find any solution. I dont want to sculpt on it first either. How can I get my edges to be treated as such and smart materials to work properly on imported low poly models? Best regards, Ridnic
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