I was working on a character's lips and moving a reasonable amount of data when 3DC froze and for a split second. While 3DC was frozen I "zoomed" out, 3DC jumped backwards and my viewport cursor, Y
movement and voxel space got inverted vertically. This has happened multiple times already on my computer it didnt bother me then since I was only testing around. It would be helpfull if somone knew a "bugfix".
Thanks in advance and I'm sorry If I missed anything, First time posting.
Oh the visuals wouldn't really mattern its just the inverted movement.
~Note" I didnt know how to show my cursor using the snipping tool to take my screenshot.