Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'Could be really useful!'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General 3DCoat
    • Announcements
    • 3DCoat
    • Beta Releases
    • 3DCoat Printing
    • 3DCoat AppLinks testing
    • SOS! Only for urgent help
    • General Discussion
    • InstantLight Real Time Render
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Resources & Development
    • Tutorials and New Feature Demos
    • Exchange Library
    • SDK, Plugins and Programming
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 1 result

  1. Hey Coaters! Long time no speak. ;-) I have been stacked with work and haven't been by in a while. As a long time user of 3D Coat, I should probably know the answer to this question but I don't so here goes: Is there any way to have two rooms open side by side? Why would I want this? I import a low poly model to the paint room (Mixamo 'Adobe' Fuse base or Makehuman base) which has its face polygroup previously conformed to a high poly 3D face scan using the wonderful WrapX. I import the aforementioned high poly face scan to the Surface / Voxel room. I create the retopo object from the low-poly model in the paint room. I then switch to, switch back, switch to, switch back, etc..... between paint and Surface / Voxel mode to move the face scan in place so I can bake a normal map to the low poly object. It works really well and it is pretty fast when compared to doing it in Zbrush or Blender.... but it could be faster and completely amazing if I could work across both rooms while seeing them at the same time, side by side. Failing that, is there any way to move the Voxel / Surface object in the paint room? It is already visible.... This method is similar to the 'project all' command in Z-Brush but could potentially be a lot quicker.