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Hey all, just a quick wee post here. I was experimenting with detail sculpting a base mesh without actually modifying the underlying topology (the displacement needs to be interchangeable). 3DCoat is remarkably good at this - a constant frustration that other sculpt programs also distort the base mesh. In this case: adding droplets and engravings to a hard bottle. (the ability to sculpt in layers is fabulous too!) Turned out OK I think