Member johan21 Posted September 23, 2012 Member Report Share Posted September 23, 2012 Having finally worked through the complete workflow of voxel sculpt, retopo, painting, and exporting my mesh, I find that in my .3b file if I go back to the voxel room, the voxels are transparent. This is not 'ghost' mode, I have tried that. Is this a bug? It seems like it because the only thing that seems to restore the normal voxel shader is clicking 'surface representation' on and then off (the 'V' icon on the voxtree). Quote Link to comment Share on other sites More sharing options...
Psmith Posted September 23, 2012 Report Share Posted September 23, 2012 Make sure you are trying the latest beta version - many things are fixed. Greg Smith Quote Link to comment Share on other sites More sharing options...
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