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Why are my voxels transparent at the end of my workflow


johan21
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Having finally worked through the complete workflow of voxel sculpt, retopo, painting, and exporting my mesh, I find that in my .3b file if I go back to the voxel room, the voxels are transparent. This is not 'ghost' mode, I have tried that.

Is this a bug? It seems like it because the only thing that seems to restore the normal voxel shader is clicking 'surface representation' on and then off (the 'V' icon on the voxtree).

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