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Exporting mesh after UVing


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Hello there! im new to the forum but been usign 3dcoat for a bit, mainly the retopo feature.

i tried the UV feature, but didnt use it while staying in retopo mode, but instead, went to UV mode. after a logn and hard work, i realised that it was considerign the mesh as a different one adn couldnt easily apply the uv changes to the old asset (in retopo mode).

FOund that you can save your uv file and load it in retopo mod (by renaming .uv to .mesh) but i have an issue with scale now, as the asset is much smaller. i tried to load it then in max after export, but it was 80 percent bigger or so...

anythin im doing wrong? is ther ea way to export my new uved mesh without messing the scale? or just apply it to my retopo mesh?

thanks for the help!

A

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