Member matty686 Posted June 8, 2013 Member Report Share Posted June 8, 2013 in 3d coat memory usage is reduced by not sorting every face for transparency the result is what can sometimes look like sliced glass in the renders a solution is a special button in render room to sort aces non realtime before rendering Quote Link to comment Share on other sites More sharing options...
Member matty686 Posted June 13, 2013 Author Member Report Share Posted June 13, 2013 OK this has been fixed Quote Link to comment Share on other sites More sharing options...
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