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Normal HQ based Voxelisation


Methelina
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Main idea is a reconstruction of the Source Hipolymesh form from NM\Height Map and envelope\low-poly mesh.

 

Sometimes we need to reconstruct the base mesh for remeshing or upgrading but after voxelizing we have only a facet-look or heavy subdivided mesh without microdisplacement what we needed.

ceph_exosuit_by_methelina-d6kwcza.jpg

 

In this point would be awesome to have an option to import low-poly mesh for voxelizing based on the normal map or parallax map (RGBA, A=height).
And we will have a voxel layer with the model very close to the source one and will able to modify it and remake

Edited by Methelina
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