Advanced Member Methelina Posted September 12, 2013 Advanced Member Report Share Posted September 12, 2013 (edited) Main idea is a reconstruction of the Source Hipolymesh form from NM\Height Map and envelope\low-poly mesh. Sometimes we need to reconstruct the base mesh for remeshing or upgrading but after voxelizing we have only a facet-look or heavy subdivided mesh without microdisplacement what we needed. In this point would be awesome to have an option to import low-poly mesh for voxelizing based on the normal map or parallax map (RGBA, A=height).And we will have a voxel layer with the model very close to the source one and will able to modify it and remake Edited September 12, 2013 by Methelina Quote Link to comment Share on other sites More sharing options...
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