Member ray Posted September 10, 2016 Member Report Share Posted September 10, 2016 I think it be awesome if the displacement/depth channel could be shown using dynamic hardware tesselation in the paint room. It would work the same as the "show displaced mesh" feature, but it would be finer, to a degree that could be set by the user. But not very sure if it fits with all 3D coat workflows yet. Quote Link to comment Share on other sites More sharing options...
Member ray Posted September 10, 2016 Author Member Report Share Posted September 10, 2016 I wanted to add this to mantis bug tracker first, as a feature wish, but was interested if there's something wrong with this idea first. Quote Link to comment Share on other sites More sharing options...
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