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bradleyness

UV mapping a retail ready corrugated cardboard box

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Brand new to 3D Coat, and am loving how easy it is to use!
Part of what I do involves creating retail packaging for animation and image creation in Cinema 4D. 
I think I've got the product package part figured out using 3D coat, seems to work really awesome. To complete my project a product gets placed into this cardboard case for shipment and eventual shelf display.

My question is asking for some guidance with creating the retail ready corrugated cardboard case in a way that I can export to .tiff (or what have you) to Photoshop and be able to work in that pipeline in a meaningful way.
So, if you look at a flattened out piece of cardboard, in one direction you will see the fluting, which is the 'S' shaped center sandwiched between the two flat paperboards. Looking from the 90 degree side view of cardboard you see kind of a flattened view of the fluting. 
If I only ever needed to create perfectly squared (90 degree angles) from the front and side, I wouldn't have any issues. However, there are rounded edges where there is a gradual cut between front fluting and side view of that flute. My challenge is to be able to have one consistent island (or contiguous islands) between the front and the sides so that I may recreate how that looks in real life, to my 3D model.
In Cinema 4D's BodyPaint, I've grabbed the different islands and put them in one continuous row. I click on the poly's on a given island I can can see on the mesh in the editor view which island group I'm selecting. I don't see a way to select an island on the mesh and see it selected in the UV Preview at all (or vice a versa). I'm just left with a bunch of different edges randomly displayed in my UV preview window and cannot grab specific island and piece them together for texturing.

I've looked through a bunch of tutorials for 3D Coat and through the manual and can't seem to find anything that can help solve my specific needs. 
You'd be a champ if you could help me figure out how to go about this in 3D Coat. 
Maybe the way I've gone about this in the past isn't even the best way, maybe it'd make my life easier to work entirely within 3D coat to apply my different textures? I just need to be able to edit my bitmaps within PS to make it look how I want. Also, I need to be able to incorporate artwork from Illustrator for final output to my UV map.

I've uploaded an image of the results I got from unwrapping in the UV preview window as well as an OBJ of the model of the cardboard case. 
This the patented Cabrio case and am only making available for reference and cannot be used by anyone in their projects whatsoever as it is the intellectual property of Delkor Systems.
Thank you for your cooperation :) 
Download Link: http://mv.delkorsystems.com/?link=0cc4637e4fee3dfd7f9ee67eeb4510d4.zip

I hope this all makes sense, feel free to ask for any clarification.

Here's an animation to illustrate what I produce. This one was done entirely within the Adobe/C4D (Bodypaint) framework. 

THANK YOU!!!!!

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