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Mesh density


jakuzaa
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First of all, I want to say hello to all the people on the forum. 3D Coat seems to be great software, but sadly I'm just on the beginning of my learning path and looking for advice from more experienced users.

My question is - how to make my mesh more or less dense? In Mudbox, for example, you just press shift+d few times and you get new layers with more subdivision each. And you can switch between layers. Is there option like this in 3D Coat?

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First of all, I want to say hello to all the people on the forum. 3D Coat seems to be great software, but sadly I'm just on the beginning of my learning path and looking for advice from more experienced users.

My question is - how to make my mesh more or less dense? In Mudbox, for example, you just press shift+d few times and you get new layers with more subdivision each. And you can switch between layers. Is there option like this in 3D Coat?

Are asking on how to increase the subdivision on a mesh? Or in Voxel scultping?

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I don't think there's a simple method to cycle through a mesh's various resolutions, as in Mudbox or Silo.

However, choosing Edit > Mesh and Texture Resolution, then increasing the "Millions of polygons" setting might be suitable for some tasks.

Also, you can reveal various obscure voxel commands by right-clicking on an object in the VoxTree panel, if you want to explore that mode.

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yeah I dont think traditional digital sculpting is 3d coats greatest strength, it seems to me that voxel sculpting offers something far stronger and more full features than polygon sculpting in 3DC

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