Member tiburbage Posted May 27, 2023 Member Report Share Posted May 27, 2023 (edited) I find the current draw method for showing selected faces to just be visually distracting, and would much prefer the approach taken by Blender or Maya: just highlight the faces' boundary edges, and then within that use a more subtle, semi-transparent shading over the face surface itself. Simple, clean. Sorry if this is a dup, somebody else has to have complained about this. Edited May 27, 2023 by tiburbage 1 Quote Link to comment Share on other sites More sharing options...
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