Member tiburbage Posted May 27, 2023 Member Report Share Posted May 27, 2023 (edited) I really like the way that Substance Painter synchronizes the 3D and 2D/UV views, and am suggesting some of what they do would be a real enhancement to the Paint room as well. 1) You can cycle among the main texture channels via a single hotkey (C) and both views show that data shading (basecolor, roughness, etc.). You can also choose these from a viewport toolbar dropdown list. 2) You can cycle among the baked mesh map channels via a single hotkey (B) and both views show that data shading (AO, Curvature, Position, etc.). You can also choose these from a viewport toolbar dropdown list. 3) Hotkeys such as focus (i.e. Shift+A, Shift+Z in the 3DC viewport) are also applied to the 2D/UV view, making it easy to re-center the view and show the full extent (in UV terms, frame the main tile). Edited May 27, 2023 by tiburbage 1 Quote Link to comment Share on other sites More sharing options...
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