Member rajdarge Posted July 1, 2009 Member Report Share Posted July 1, 2009 Any plans to beat pixologic to the punch and produce 3ds max and XSI interoperability (add in Vray workflow dataand you'll be set)? ala: GoZ ( http://www.pixologic.com/zbrush/features/GoZBrush/ ) 3ds max completely lacks a useful way of painting or texturing in 3d. It does have something to allow you to scuplt in 3d but it doesnt cater for baking in vector displacement maps. Having a scripted link like Bodypaint3d would be a wonderful thing. Maya already has a 3d painter program But Max has the largest hobbyst user base. Quote Link to comment Share on other sites More sharing options...
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