Member bluerider Posted September 29, 2009 Member Report Share Posted September 29, 2009 OK loved the fact i discovered the Materials tab, that recognizes all the LightWave surfaces from the original LWO file, awesome, simple and powerful stencil capability. However, I then experimented with the 'Make some faces invisible' icon. I made some of the poly's invisible, but then couldn't find where to 'unhide?'. So I just painted over the area they were invisible. When i clicked on my other surface layers to make them visible, the poly surface was basically black, so the tonal value of all the textures i paint is to dark. How do I get those color values back up away from the negative values already painted on the surface of the model. I want to do this globally and not repaint all the detail again. Quote Link to comment Share on other sites More sharing options...
Member bluerider Posted September 30, 2009 Author Member Report Share Posted September 30, 2009 Its OK. I figured out what the problem was.......me. User error. Quote Link to comment Share on other sites More sharing options...
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