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Materials tab & Make some faces invisable


bluerider
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OK loved the fact i discovered the Materials tab, that recognizes all the LightWave surfaces from the original LWO file, awesome, simple and powerful stencil capability.

However, I then experimented with the 'Make some faces invisible' icon. I made some of the poly's invisible, but then couldn't find where to 'unhide?'.

So I just painted over the area they were invisible. When i clicked on my other surface layers to make them visible, the poly surface was basically black, so the tonal value of all the textures i paint is to dark. How do I get those color values back up away from the negative values already painted on the surface of the model. I want to do this globally and not repaint all the detail again.

post-2086-12542421980168_thumb.jpg

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