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Is there a well knows problem with pixel painting and mesh holes?


probiner
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Is there a well known problem with pixel painting and mesh holes?

Most times i paint in this mode, when i "touch" the mesh around a hole (eye, mouth), then the hole, then the mesh around the hole again: it produces preety wild results, making stroke trails in places i did not "touched".

Any known reason and workaround for this?

Cheers

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