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Unwanted triangulation of exported meshes


greenTree3
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Hi,

It's been a while since I picked up 3d Coat last, and am having an issue I don't remember having previously regarding exporting meshes. What is happening all the time is that the meshes are being triangulated for some reasom. I've been quadrangulating a voxel mesh to export. It seems to quadrangulate fine as all I can see are quads once it drops me into the retopo or paint view. Yet when I export it and reimport it either in any program, even 3d coat again (I'm testing with Silo and modo), it has been triangulated. However, if I start a new session of 3d coat with one of the default meshes and export it- it is fine- It loads into other programs still only in quads. I don't know why this is happening.

Any ideas? I'm hopefully only doing something silly or missing a step.

thanks

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