Member Bob Morane Posted February 8, 2011 Member Report Share Posted February 8, 2011 As title and description says. Is it possible to flip the faces normals of an imported model in 3DC? I'm working on a model i sculpted/bashed together in 3DC then retopologized with a mix of 3DC retopo and Carrara modeling (as it's hard surface). I then exported the model as obj from Carrara and brought it back to 3DC for UV mapping but i have some "black" faces in UV view and i've noticed previously it's caused by wrong normal orientation (pointing inward). Oh, BTW is it possible to bring a model from the UV room to the retopo room when it has multiple UV sets (i tried "use the curent low poly) in retopo menu but it only brought the top-most set to the retopo room. Quote Link to comment Share on other sites More sharing options...
Member Bob Morane Posted February 8, 2011 Author Member Report Share Posted February 8, 2011 OK, maybe this one will be easier. Does someone know why i get different parts (blue and orange) while i didn't put seams in that area of the mesh? Sorry for answering my own post, it seems i can't attach a file i use "edit" Quote Link to comment Share on other sites More sharing options...
Member Bob Morane Posted February 11, 2011 Author Member Report Share Posted February 11, 2011 Looks like i'm just talking to myself here OK, considering this thread has been here for some time and nobody answered, i guess there is no way to visualize and correct normals in 3DCoat. Looks like a feature request. As for the multi UV sets and retopo. Well, they do laod bu do not show because only one set is shown at a time. However it's possible to switch between sets by selecting one of the UV tools. I finally found it myself. The strange UV was caused by bad topology with overlapping faces. I also learned this : when something strange happens while UVmapping, check your topology. Hopefully this will help someone. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.