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Artifacts on normal map


Cooksfork
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Heya

I think I'm missing some basic principle in baking/modeling here. I wanted to test baking a part of my model, but I'm getting artifacts on my normal map.

On the left of the pic, you can see the artifacts on her front bangs. I've played around with:

- UV layout: didn't make a whole lot of difference

- Retopo mesh: pulling out the thickness of the bangs

- Retopo mesh: adding more polygons

- Retopo mesh: deleting some polygons

Deleting the polygons did the trick and resulted in a cleaner normal map, but it's not necessarily the route I would like to go. I remember another thread talking about a similar problem (http://3d-coat.com/forum/index.php?showtopic=7541&st=0&p=57440entry57440) where the poster had some luck with the relax function of the UV's but this doesn't quite seem to do anything for me.

I'd appreciate any help I could get. Thanks :)

post-6568-0-18305900-1315794539_thumb.jp

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All right, I installed the latest beta version (at least I think it's the latest - 3.5.24) and I'm afraid I'm still getting problems with artifacts with this version.

-Edit-

So I just ended up deleting the problematic retopo areas and remade it from scratch. The normals are cleaner now... I probably should've done this sooner.

-Edit 2-

Looks like there's still some problems elsewhere in the mesh. I'm wondering if it has anything to do with thickness of the retopo mesh since it only seems to be occurring in thin strips of the mesh.

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