Member Cooksfork Posted September 12, 2011 Member Report Share Posted September 12, 2011 Heya I think I'm missing some basic principle in baking/modeling here. I wanted to test baking a part of my model, but I'm getting artifacts on my normal map. On the left of the pic, you can see the artifacts on her front bangs. I've played around with: - UV layout: didn't make a whole lot of difference - Retopo mesh: pulling out the thickness of the bangs - Retopo mesh: adding more polygons - Retopo mesh: deleting some polygons Deleting the polygons did the trick and resulted in a cleaner normal map, but it's not necessarily the route I would like to go. I remember another thread talking about a similar problem (http://3d-coat.com/forum/index.php?showtopic=7541&st=0&p=57440entry57440) where the poster had some luck with the relax function of the UV's but this doesn't quite seem to do anything for me. I'd appreciate any help I could get. Thanks Quote Link to comment Share on other sites More sharing options...
Psmith Posted September 12, 2011 Report Share Posted September 12, 2011 We need to know which platform you are using and which version you have installed in order to help you. Many of the kinds of problems you are describing have been fixed in the latest beta versions. Greg Smith Quote Link to comment Share on other sites More sharing options...
Member Cooksfork Posted September 12, 2011 Author Member Report Share Posted September 12, 2011 whoops, I'm terribly sorry Greg I'm running Win 7 - 64 bit - my version of 3D coat is 3.5.19A (also running 64 bit - DX) I'll try out the latest beta build when I get home today. Quote Link to comment Share on other sites More sharing options...
Member Cooksfork Posted September 13, 2011 Author Member Report Share Posted September 13, 2011 All right, I installed the latest beta version (at least I think it's the latest - 3.5.24) and I'm afraid I'm still getting problems with artifacts with this version. -Edit- So I just ended up deleting the problematic retopo areas and remade it from scratch. The normals are cleaner now... I probably should've done this sooner. -Edit 2- Looks like there's still some problems elsewhere in the mesh. I'm wondering if it has anything to do with thickness of the retopo mesh since it only seems to be occurring in thin strips of the mesh. Quote Link to comment Share on other sites More sharing options...
Psmith Posted September 13, 2011 Report Share Posted September 13, 2011 Yes, thin places will cause problems. If you've made the model with voxels, try to build up those thin areas - or just plan not to have any, in advance. Also, when using AUTOPO, it never hurts to increase the resolution, substantially - it gives the routine more to work with. Greg Smith 1 Quote Link to comment Share on other sites More sharing options...
Member Cooksfork Posted September 14, 2011 Author Member Report Share Posted September 14, 2011 All right, I can work with it. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
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