Member biotron Posted January 13, 2012 Member Report Share Posted January 13, 2012 Paint room request. It would be super useful if there was a function that allowed me to capture the shaded view of the 2d texture from the texture view window and export out a PSD or a TGA of the file in the dimensions that I specify. Right now I can screen capture and do everything by hand in photoshop but that method is not precise - I end up having to scale a bit to match the UV layout and waste time fixing seams. It's essentially a way to quickly bake a texture flat and I get exactly what I see in the shaded texture preview pane. If you could add this feature I would be eternally grateful. Also for the texture view window - zoom to a precise 100% would be great. I can zoom in or out but I don't seem to be able to snap to specific increments like photoshop. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Polygoon Posted January 14, 2012 Advanced Member Report Share Posted January 14, 2012 Yes, this has been asked before some time ago and would curtainlly be a very nice feature. Just a FYI. You can achieve similar results using "XNormal" by baking out a couple of cavity maps and overlaying them on top an AO map. Here is a link to a tutorial on it by Donald Phan Quote Link to comment Share on other sites More sharing options...
Member Zafio Posted May 28, 2013 Member Report Share Posted May 28, 2013 +1 Quote Link to comment Share on other sites More sharing options...
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