Member Alex Head Posted May 28, 2012 Member Report Share Posted May 28, 2012 I have been trying to follow the Atlas Armor tut and i've come to a stand still over using custom brushes. I have been trying to use a custom alpha brush that i had planned to use as a stencil on a voxle model. I have been using GIMP as my paint program. I have followed the manual and video by establishing the four layers with the appropriate colors to create height maps and transparancy. My images are 512x512. When i import the brush into 3DC, the first thing i note is the image appears correct in the bursh alpha menu, however in the options menu and the bursh image in the 3d view is inverted. The top is on the bottom. Oddly the red line indicating the general profile of the brush looks to be in the correct orientation. Using the brush only results in producing a large bump. no detail at all. I have tried using several levels of increased resolution with no change with the result. Have i missed something? Is this function just broken in 3.7? Thanks for any help. Regards, Alex Quote Link to comment Share on other sites More sharing options...
Member Alex Head Posted May 28, 2012 Author Member Report Share Posted May 28, 2012 I found one of my mistakes. Using the airbrush tool rather than the grow or the clay tool seems to allow the stencle to work, but not as well as i would have hoped. Quote Link to comment Share on other sites More sharing options...
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