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    • Elemeno
      Desktop 2026-09-05 23-37-11.mp4    
    • wendallhitherd
      Bug: For soft edge shaders, negative displacement from stencils in keep volume mode does not properly have normals recomputed 3DCoat 2026.22 https://3dcoat.com/mantis/view.php?id=2675 reported mantis bug/
    • AbnRanger
      I haven't noticed it either, but some of the "bugs" are some kind of data corruption in an xml file in the MyDocs/3DCoat 2026 folder. I reported a bug with the HDRI maps the other day...I could not pick a different one. Today, I renamed that folder so 3DCoat would create a new one. Sure enough, that bug disappeared. That means the data corruption is a big problem. Can we offer some kind of troubleshooting utility that scans the files in the directory for data corruption or conflicts? That folder is over 300GB because of all the Smart Materials, Shaders, Stencils, etc. I collected over the years. So, I cannot just delete the old one each time. I HAVE to copy the assets, but I don't know which folders/files to copy and which ones are the the problem (Maybe User Prefs/Tool Settings?)
    • carrots
      Could you show me how it's broken for you—how to reproduce the bug? I wasn't able to find the bug in Pose Tool myself.
    • tdelgiudice
      Thank you for sharing this Carlosan!
    • Carlosan
      Hi LKS addon let you edit your own hotkeys  
    • tdelgiudice
      Hello! I'm fairly new to 3dcoat and am still finding my way around the program. I was wondering if there is a way to hardlock at hotkey to a specific sculpting room and if this translates to stacking hotkeys. I'm finding the hotkey editor to be lacking in actions/functions you are able to pull up in that window and find myself having to search through different menus to track down actions to assign or unassign hotkeys to.  It would also be nice to have hotkeys that are hardcoded to the workspace room you are currently working in. Moreover, when it comes to stacking hotkeys, being able to stack commands for different workspace rooms to a specific hotkey and being able to use said hotkey without getting pulled from the room you are working in would be a huge quality of life improvement. There's also a bit of delay when working with stacked hotkey. I'm having to mash my hotkey just to switch between the two actions I have assigned to it. Thanks for any help that can be offered!
    • AbnRanger
      Hey everyone. Flavio Rygaard, as many of you know, has really been instrumental for the past several years in helping Andrew develop the Sculpting brushes and that includes the new Brush engines that were built roughly around the release of 3DCoat 2021. I believe he also helped with the (then) new Voxel Clay Brush engine as well. They really brought Voxel Sculpting up to the next level, where they were very comparable to the Surface mode Clay brushes. So, with all of that in mind, he has put a LOT of work into making this large brush pack collection and his website storefront. If you do ANY sculpting in 3DCoat or plan to explore the Sculpting tools at some point in the near future, please make sure to check out the brushes there. We really need to support our 3rd party vendors. They really put in a LOT of work building the tools and that is just the half of it. They also have to spend a lot of time and treasure to create a storefront presence and make presentations + tutorials...so they can support themselves and their families. I have seen too many (particularly in the Lightwave and 3ds Max community) just fade away quietly because of the lack of support from the userbase. Let's not let that happen here. You can check the brushes out in the following link: Rygaard Creations  
    • Galnart
      Thank you, will try it out!
    • Galnart
      I do want updated linux native builds but i still think the normal builds through wine works fine
    • SreckoM
      Thing is that that one guy is doing builds among many other tasks he has. That is where bottleneck is. They will not send us source code, they can send us builds and we can make flatpaks out of it. And that is where things are getting slow. Plus I think that they do not want to deal with Linux bugs too, at this stage. 
    • Kayess
      hmmm, the 1st video does not show the process of importing / displacing terrain by heightmap. other videos cover normal map to mesh oder VDM, which I do not have. I need a step by step guide, how to prepare a plane to be displaced by a TIF heightmap (seems 3DCoat can handle png better?) And the goal is to get the max details from the 4k heightmap onto the plane and displace it correct. the final result should be a STL watertight mesh file. there should be a way to do this in 3DC, right?   cheers
    • Carlosan
    • Domiek
      That's what I'm getting at. If it's one guy working on it with limited resources, it could be useful to let us get a go at it too. At a minimum it would be tested with different user systems and speed up the process of ironing out what works and doesn't.  Although it's been weeks since I emailed support with no reply. Only have access to 2026 builds on my account after upgrading and having to use wayback machine to download older builds like a pirate.
    • SreckoM
      They can build like they did before, and we can make flatpak from that build. I did that as proof of concept, than they started doing flatpaks. But I guess  not  enough dev  resources. They are Windows developers and there is only one person that is assigned to do Linux and OSX builds.
    • Domiek
      Is there any possibility where we can get the files needed to build our own flatpaks, without exposing the closed source code of 3dcoat? I'm thinking that there are a decent amount of people, myself included, who would be willing to put in the time to make this work and document it in order to assist with the overall linux implementation.   I'm just not sure how much effort it would be on the developers side to provide the files while still protecting their source code.   
    • MJonathan
      You also can use the new node editor, it works with sculpt objects too, or use vdm files.  
    • MJonathan
      Maybe some of these videos can help you.
    • Kayess
      hello dear community, I like to support some scientists by providing them a high-res terrain mesh for 3D printing. I have a version of the mesh @ around 30k tris. Now I want to use a 4096x4096 tif heightmap to re-create a highpoly version of this mesh. how can I do that? I guess I need a plane with some displacement and then somehow bake heightmap to geometry or something like this? 3DCoat is capable of doing stuff like this I believe (but I am not atm) oh - I need the resulting mesh to have the same detail/resolution as the heightmap (16mio pixels/verts) Cheers!
    • Carlosan
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