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    • Carlosan
      source... Autodesk is discontinuing Mudbox, its digital sculpting software, previously used in concept art, game development, visual effects and motion graphics. Sales and renewals of three-year subscriptions ended on 7 August 2026, with sales and renewals of monthly and annual subscriptions due to follow on 7 November 2026. The change will bring to an end the 20-year history of a tool that was, in its heyday, used by international VFX studios like Wētā FX, and won its creators technical Oscars.
    • Carlosan
      This bug was reported here  https://3dcoat.com/mantis/view.php?id=2656 Thanks for point it up
    • tapanojum
      I can't even find a way to download older versions. Is there an archive somewhere? Upgrading to 2026 removed the download links for all the older versions from my account so I have access to exactly one Linux build. Update manager doesn't do anything when you click on it. Update manager on the windows version in WINE opens a browser page and I can see that all the older versions still exist on a server somewhere. 
    • Virtuarkeo
      Well, I'm still running 2025.17... 2026.01 flatpak doesn't recognize my 3D Mouse, and 2026.11 won't even install, requiring a dependency already present on my system. I'm fed up and will certainly end up using windows package through Lutris too, especially if it works better.
    • yangbin
      I feel that the new curve brush feature in Nomad could already be achieved in 3DCoat, it just needs optimized and upgraded curve-related functions. However, I still suggest fixing the bugs. The current software experience is quite poor. bandicam 2026-08-15 11-53-35-635.mp4    
    • yangbin
      It seems there is a bug. Please check the Pose brush and Freeze brush. I am using the latest 2026.18 version. bandicam 2026-08-15 10-01-45-793.mp4    
    • DiJa
      This problem is also present in 3DCoat 2026, not only 3DCoat Textura 2026
    • Carlosan
      Can limit on Preferences > Viewport > Vertical Synchronization what are your pc specs ?
    • chr1
      Thanks Carlosan for the suggestions. I tried all steps that you recommended, however the crashes continued. I think the crashes may have been related to GPU overheating. I experienced similar crashes a couple of times with Solidworks, but they stopped completely when i disabled advanced graphics.  Unfortunately cleaning out the interior of my computer to prevent overheating did not prevent future 3dCoat crashes, and one of these crashes resulted in the need to reinstall Windows (a big hassle). Now I am afraid to reinstall 3dCoat on this machine, and I am wondering if someone can recommend settings that I can make within 3dCoat to reduce strain on the GPU. Thank you. 
    • tapanojum
      How is everyone's performance with the flatpak? I tested the 2026.01 beta a couple of months ago and it seemed to perform well except for the expected stability issues.  Got excited and upgraded my license. 2026.11 feels so sluggish. Thought that maybe I was just misremembering my experience with the beta. Installed 2026.17 Windows version in Lutris and it's blazing fast. Getting 60-240fps on the Windows version and 5-24 fps in the flatpak. Fedora 44 KDE Plasma Nvidia 5090 Intel 13700kf 128gb ram Anyone else have performance issues with flatpak or is it just something on my end?  
    • Mihu83
      Well, it usually works quite well, but sometimes it will mess up things and I don't know why -  edits I make on sculpt mesh are pretty minor and gradual. My sculpt meshes have pretty hefty amount of polygons, something from 1,8 mill and up. Also, I might post some suggestion for developement - I think it would be really usefull to have some sort of multi res slider/switch inside retopo/modeling room, to easily switch between different retopo mesh subdiv levels, instead of keeping multiple versions of the same mesh. That would be great not only for editing meshes in 3DC, but also for smoother back and forth work between 3DC and Zbrush.
    • SreckoM
      Nope, Windows version is still more frequent. It is easy to automate flatpak building, it is possible to have even daily builds. I guess SERGII has lot on his plate.
    • retutca
      The node editor works on my old computer (GPU: RTX 2070 Super)!!!! So either I installed it incorrectly or the configuration is the problem – I’ll look into it... Thanks for your help.
    • AbnRanger
      Conform Retopo has always seemed to work pretty well for me, but that may be because the Sculpt Object had a fair amount of resolution. https://app.screencast.com/uWFSm96vqQAKD
    • tapanojum
      Now that flatpack is the official and only release format for Linux 2026 version, has the Linux build/release cycle improved in any meaningful way where we can expect to see a higher release frequency?
    • Carlosan
      From my experiences its better to work on one Layer for material and one Layer for deformer adding nodes. Use Windows > Panels > Profiler Window to check your better performance working on different workflows
    • gbball
      When you say layer, do you mean paint layer?  I find the node material management really confusing.  In particular when it comes to sculpt objects.  Voxel/Surface. Overall there is a tantalizing workflow possible, but the UI and UX makes it all fairly confusing. Can sculpt objects support multiple paint layers with each layer having it's own node materials?  Or is it just material and displacement and/or opacity that would be managed across different paint layers?  Again, speaking specifically about sculpt objects.
    • webmaster
      Sculpting a Sci-Fi Wheel | Voxel Sculpt Tools Demonstration #3dsculpting #workflowView the full article
    • Carlosan
      You need to create one layer for materials and a new layer for displacement Always avoid to mix the 2 procedures
    • retutca
      But I switched to voxels in the video… thanks for your efforts. Could it be a software bug?  
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