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    • wendallhitherd
      Hey folks, just flagging something that could use improvement: it seems 3dcoat is like mega inefficient with disk space with multires mode. If you have zip on, and are using multiresolution with a high res mesh, what happens is the autosave frequency winds up outpacing the save + zip time, and 3dcoat becomes perpetually zipping. I turned off zip to produce these. But some basic metrics, tested with just a subdivided quad-mesh sphere (or voxel object of same complexity):  - Surface mode is much less efficient than voxel mode by a factor of ~5x when saving data. Simply switching from voxel to surface takes a mesh from 150mb -> 660mb almost a 5x increase - Multires is much less efficient than voxel mode by a factor of >10x, a 20M mesh with subdivision levels with give you gigabytes of save.    ZBrush is able to save a 33m poly sub-d on a sphere in ~300mb, and blender is able to save 65m multiresolution in 20mb, but I think that might be doing some trickery like only saving levels you actually painted with region binning or some such. Is there anything 3dcoat can do to make multiresolution cheaper to save? Right now it's sort of too expensive to use for any amount of detail. It bogs down my drive in short order, esp. if using zip.
    • Carlosan
      Keyboard: Keychron K2 HE Concrete Edition Review- Simply Put, This Keyboard Rocks - PC Mag. Camera: OBSBOT Tiny 3 AI-Powered Spatial Audio 4K PTZ Webcam - Nikk Tech. PSU: Enermax Revolution III S 1000W power supply review- Platinum efficiency, limited thermal capability - Tom's Hardware. Sound Card/DAC: Creative Sound Blaster Audigy Fx Pro PCIe review- 7.1 channels and S-PDIF on a budget - Neowin. Case Fan: HYTE FA12 Review - APH Networks. Graphics Card: ASRock Radeon RX 9070 XT Taichi White OC Review - TechPowerUp. Keyboard: AQIRYS MIRA 2.0 Gaming Keyboard Review - MADSHRIMPS. Motherboard: Aorus X870E Elite X3D Ice Motherboard Review - Hardware Asylum. Case: Gamdias ATLAS M4 Review - TechPowerUp. Case: Silverstone FLP02 case review - PC Gamer. CPU/GPU/AIO/SSD Cooler: Thermaltake TH360 V3 Ultra ARGB Sync review - PC Gamer. Headset/Earbuds: HiFiMAN HE1000 Unveiled Review- Spacious, Resolving, and Not for Everyone - ThePCEnthusiast. Keyboard: Epomaker HE68 Lite Keyboard - Christ Centered Gamer. Mouse: MCHOSE A7 V2 Ultra Review - TechPowerUp. SSD: Kioxia Exceria PRO G2 4TB PCIe 5.0 SSD Review - KitGuru. CPU/GPU/AIO/SSD Cooler: darkFlash Explore DE360 Review - TechPowerUp. Motherboard: ASRock B850 Rock WiFi 7 Mainboard - OCinside (German). Motherboard: Asus ROG Crosshair X870E Glacial review - PC Gamer. PSU: MOAIPLAY ORA PRO G1 1000 ATX 3.1 Power Supply Unit - Nikk Tech. Sound Card/DAC: Creative Sound Blaster Audigy FX Pro PCIe Sound Card - Guru3D. Headset/Earbuds: FiiO EH11 Review — Headfonics. Keyboard: Asus ROG Strix Morph 96 Wireless Review: Cheaper, but not really? - Tom's Hardware. Keyboard: CHERRY STREAM DESKTOP ULTIMATE Office Kit Review - MADSHRIMPS. Mouse: be quiet! Dark Perk Ergo & Sym Wireless Gaming Mice - Christ Centered Gamer. CPU: Intel Core Ultra 7 270K Plus Review- AMD Needs to Respond - TechSpot. Keyboard: Corsair Makr Pro 75 Gaming Keyboard - IGN. Keyboard: Epomaker HE75 Mag review- Putting the big brands to shame - Tom's Guide. Keyboard: Keychron Q1 Ultra review- Smooth, thocky typing experience and stellar battery life from a charming retro wireless mechanical keyboard - NootbookCheck. Mini PC: Minisforum AI X1 Pro-470 mini PC review - TechRadar. Monitor/Projector: Asus ROG Swift PG34WCDN 34-inch QD-OLED 360 Hz gaming monitor review- New levels of speed and brightness - Tom's Hardware. Mouse: be quiet! Dark Perk Sym Review - APH Networks.
    • felixH
      Im on arch linux and followed the installation instructions for the latest version. I get this error now:  error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory i saw an old thread for 2025.17 that had the same issue. There was also some talk about a flatpak witch i would really appreciate to not have to deal with dependency issues.
    • Carlosan
      The bug affect the curvature fill created by using Smart Material on that way. The layer created by baking curvature can be smoothed without issues.
    • mxhunterx
      I'm surprised that no one has noticed this before, it affects both convex and concave curvature and anyone using curvature for highlights and shadows will need to fix it somehow. How do people normally just fix it, just through the smart material itself?
    • Carlosan
      UNIGINE 2.21 Is Out Now Source... Introducing a new animation system with a visual logic editor, plus quality-of-life improvements and major performance optimizations.
    • Carlosan
      bug confirmed thanks for point it up
    • mxhunterx
      Like I put in the message, it's not the model, this is just an ordinary sample that I just pulled from a library. I have 10 other sample clothes wears that does the same thing, this is a specifically a 3D coat issue I'm having. I even tried with a default cube, same issue. I am asking about how to smooth out curvature using painting brushes or airbrush, it won't let me. Is there a way I can smooth it out after using a Smart Material with convex condition and adjusting the contrast. If I try to use airbrush or regular brush, I get these results on all different kinds of meshes. There doesn't seem to be a way to smooth out curvature on any meshes that I have found, not even power smoothing will work.   You can literally test this out on a mesh of your own that has bumps and edges, any mesh even a normal human mesh. Just import it in, bake a curvature RGB which is the default one. Create a new layer with an empty smart material and adjust the contrast and edge width of the curvature and use a fill bucket and just paint a single layer so now your mesh has curvature painted on it. Now try to go into that layer with an airbrush or the paint brush and try to smooth that curvature, it won't let you. Why is that, and how do I smooth it?
    • Carlosan
      Hi Could you share the model (PM) to take a look please
    • mxhunterx
      Hello Carlosan,   I'm trying to smooth my curvature lines because they are too harsh using any of the brushes, airbrush included but it does not work. It worked once the first day I tested it, but it has stopped working and I've restarted 3d coat, used several different meshes but it just acts very weird now. If I use airbrush, it'll act like lock transparency and I can only paint on the curvature portion without smoothing the edges, if I use other brushes weird patterns pop up underneath.  How do I fix this so I can smooth curvature lines or paint without these weird underlying patterns? Here's some pictures to show whats happening, the mesh itself is just an example this happens on all meshes so that part is not relevant.  In the first picture, smoothing has no effect on the pink curvature, the curves remain sharp. The 2nd picture if I use a normal default brush and try to paint, it creates this weird outline and pattern underneath. Worst, I can't even edit it in photoshop externally because nothing shows up in the layers.psd except an empty layer.   
    • Sidney Eliot
      It seems like when using 3D Coat and PS link, doing Ctrl + S in Photoshop with the mask still intact will also not send it back over to 3D Coat, which makes me believe that from a technical standpoint, this bug doesn't delete the mask, but rather the link to the mask is lost and unwilling to be restored. So perhaps the mask is actually still there in 3D Coat and simply not correctly loaded?
    • Sidney Eliot
      It just gets worse and worse. It seems like loading an old backup or auto-save of the same file where the mask was still intact will also corrupt that backup's mask layer (thus irreversibly corrupting all backups as well, as restarting 3D Coat without saving the files and trying to open those files again in a new instance results in the same corruption of masks). At this point I have unbound my Redo and Undo so as not to accidentally destroy anything and am working without them.
    • Carlosan
    • Carlosan
    • Sidney Eliot
      Also, I have noticed that Ctrl + Z will sometimes also invert the mask's colors.
    • Sidney Eliot
      Thanks, also I'm on Windows 11, using 3D Coat Textura version 2025.17
    • Carlosan
      This issue was reported https://3dcoat.com/mantis/view.php?id=2594 Thanks for point it up
    • Carlosan
    • Sidney Eliot
      There is an easy and reliable way to irreversibly delete all masks when painting. Please fix this ASAP; this is a devastating bug! How to reproduce: 1. Create a mask in the layer outliner 2. Paint like 10 strokes onto this mask 3. Click on another layer in the outliner 4. Press Ctrl + Z (undo) >>> The last mask will instantly be gone instead of slowly undoing the 10 strokes. Even worse, a Ctrl + Y (redo) will not be able to get this mask back again This is one of multiple ways I have found to make masks vanish out of existence. I can't stress this enough: put some dev on this as soon as possible. Bugs that cause irreversible damage to a file that can't be undone via Ctrl + Z/Y should be the number one priority. (As a bonus, here is a short clip showing it off: https://imgur.com/Ca86pH4)
    • Sidney Eliot
      There is an easy and reliable way to irreversibly delete all masks when painting. Please fix this ASAP, this is a devastating bug! How to reproduce: 1. Create a mask 2. Paint like 10 strokes onto this mask 3. Click on another layer in the outliner 4. Press Ctrl + Z (undo) >>> The last mask will instanly be gone instead of slowly undoing the 10 strokes. Evene worse, a Ctrl + Y (redo) will not be able to get this mask back again This is one of multiple ways I have found to make masks vanish out of existence. I can't stress this enough: put some dev on this as soon as possible. Bugs that cause irreversible damage to a file that can't be undone via Ctrl + Z/Y should be the number one priority.
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