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    • wendallhitherd
      hi there, might be hard to catch in my video but I use "extra detail" w/ ctrl shift when in voxel mode, then switch to surface, then smooth your brush settings look like you are not using a brush mode that tesselates the geometry
    • kenmo
      Previous it was working fine with 2026.01 and Blender 5.0 (portable install of Blender). After the upgrade to 2026.07 it stopped working. Blender is exporting the objects to the defined folder  C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects But nothing appears in 3DCoat when I send an object to the UV, Paint or Retopo rooms. Prior to the upgrade it always ran very smoothly with no issues. Last year when I upgraded I had a similar issue and was able to resolve it using the tips on this forum. None of these tips worked this time. But after trying for 4 hours I give up. Not sure why 3DC upgrades have to create these issues. Love 3DC but the upgrade process needs to be smoother. Any suggestions?   Thanks kindly... Kenmo  
    • Funkotron
      Hi, thanks for the replies. I appreciate the little bit of info.  I'm still having a major problem: I really can't figure out how to EDIT a mesh? Can someone please tell me how to edit a mesh I've imported?  I'm not trying to be negative, but the system is extremely confusing. I can't seem to "select" anything, an edge, vert or polygon. I have no idea how to "expose" a mesh to make it editable and actually move elements around.  I'm in the modeling room, and I have a simple mesh imported. But when I click on the vert/edge/poly buttons nothing happens. When I use the "select" tool, nothing happens - even when I have the right mesh selected in the sculpt tree.  I would really like to do more in 3d coat, but I'm really hitting a wall. 
    • Dmitriy Nos
      What details am I missing? Запись экрана 2026-07-18 120439.mp4    
    • Carlosan
    • Dmitriy Nos
      This should be fixed in 2026.07. Please check.
    • Carlosan
    • Carlosan
    • Carlosan
      https://www.thegnomonworkshop.com/workshops/high-fidelity-environment-design Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis’s techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you’ll understand the whys as well as the hows.
    • gbball
      I will try that out.  But I'm curious if anyone else is having the same experience.
    • DustyShinigami
      Ahh, there it is. Thank you. Was looking at every option except the icons at the top of the screen. ^^; As to the second method though, I don't appear to have that under the Selected category. This, again, is with 2025.17. I have Faces selected, but Invert doesn't appear there; I only have Invert Hidden.  
    • Carlosan
      Painting over a single square with one face, got this result. Some squares dividing the UV space and a diagonal line appear. The effect is more noticeable if you select View > Show Displaced Mesh
    • Carlosan
      To invert your current face selection in the 3DCoat Retopo room, open the Select tool, ensure Faces mode is active, and click Inv. Selected in the top bar options.  Select the Select Tool from the left-hand panel.Ensure your filter in the top bar is set to Faces. Make your initial selection on your mesh. Go to the top horizontal settings bar and click Inv. Selected (Inv. within the current retopo group) or Inv. All Selected (Inv. across all groups). or Access the Selected Category on the left-hand tool panel within the UV workspace. Select Invert from the list of commands    
    • DustyShinigami
      Hi Is there an option, tool, or shortcut to invert a selection of faces? I've tried looking through the list of tools and the Edit, View, and Mesh tabs, but couldn't see an option. Unless there's a specific shortcut? Thanks
    • Carlosan
      The issue is related to this ? In 3DCoat, pressing the V key (the default hotkey for the Eyedropper) can be used to pick a color in two ways: Single-tap: Selects the exact flat color directly from your 3D model. Double-tap (or hovering and tapping again): Samples the color from the screen space, which includes lighting, shadows, and post-processing effects.
    • Sal_GC
      Recently tried out the new 2026.07 build and found some issues with node previews. I share here what I found. Hope it helps. 2026.07-build-node issue.mp4
    • gbball
      I'm having an issue pressing 'v' to colour pick while doing hand painting.  It's picking  up grey colours and not the colour on my layer.    Sometimes if I press it multiple times, it will eventually get the correct colour. This is on versions 2026.06 and 2026.07 using ppp on a uv'd mesh. Edit: I'm guessing it's at times sampling the layer as a mask vs the actual colour. I think this needs to somehow be clearer. Also, editing the curvature map and ao maps is great...but there should be a non-destructive way to do it.
    • Sal_GC
      Awesome! Will be downloading soon. Thanks!   
    • Carlosan
      https://www.thegnomonworkshop.com/workshops/creating-environment-concept-art-for-games Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions. This 3-hour workshop covers these essential topics in a real game-dev context to share with you how you can visually communicate ideas with other departments in a studio while also understanding their needs and limitations.
    • jammer42777
      That fixed it  !   Thank you!
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