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    • Carlosan
      https://joshtiefer.gumroad.com/l/3dCoatYokai In this series of videos I will describe how I sculpt in 3D Coat, explaining the UI, tools brushes and their application in sculpting. The symmetrical head is often the starting point for any new users in sculpting software so this video is great for beginners. Included in this bundle: Short intro UI Tour Voxel Tool Preset discussion Surface Tool Preset discussion 3 'Ease in' videos of sculpting process and approach explained. 4 timelapse videos of the of a Yokai head from start to finish. My 3d Coat Tool presets and associated Hotkeys along with a Cheat Sheet to explain which hotkey corresponds to which tool.
    • Lloydy
    • Carlosan
    • AbnRanger
      I reported the same problem. I think 3dconnexion changed their API recently. I went back to an older 3dx driver (10.9.3) to make it work correctly. There were/are some nice additions to the new drivers, such as preset assignments for the buttons on a device like the SpaceMouse Enterprise. However, I think Andrew has to rewrite the code to update support for 3DConnexion devices using the newest drivers.  
    • Carlosan
      Source... Learn How to make accurate weapons with 3Dcoat -Weapon basemesh -ENG comments -9 Videos separate individual 5-8 minutes  
    • Lloydy
      When navigating in 3DCoat with a 3DConnexion SpaceMouse, the camera will occasionally snap to a fixed point in the scene and stop responding to input for a short period of time. After a delay, control returns, but after a short time the bug will repeat. Environment:     3DCoat Versions: 2024.01 to 2025.10     OS: Windows 11     Device: 3DConnexion SpaceMouse Pro Wireless     SpaceMouse driver Version: 10.9.7 Steps to Reproduce: In the modeling room I use the space mouse to navigate the scene, after a short period of time the bug occurs. Frequency: Randomly occurs within every couple of minutes when navigating with the space mouse. Workaround: 1. Preferences -> 3D Mouse -> Tick “Use 3d-Connexion API from 3D-Coat 4.xx” The bug does not occur when using the API from 3D-Coat 4.xx setting. 2. Use 3Dcoat 2023.41 I’m unable to replicate the bug in this and prior versions. Additional Notes/Fault finding steps: Tested the space mouse in other software. I tested the spacemouse in Maya and the 3Dconnexion navigation training software and have no issues with the device. I have tested my device in both wireless and wired modes and bug still occurs.
    • Henry Townshend
      I absolutely agree. Color coding in Node Graphs is essential. A good ref is also Unreal Blueprints/Material Editor, or Unity's Shader Graph (which doesn't have it on by default, but enables the user to turn it on via a simple dropdown). Users need this to ease the cogntive load that gets inherent with more complex graphs.   Another great feature in Unreal Material Editor is the "Wireless Connection" called "Named Reroute": I am very excited to hear about all this coming to Coat! Esp. non destructive Adjustments, and it all running on the GPU, to finally have usable slider speed and such, will be absolutely amazing. However, the UI/UX would need to be done effectively for it to really flourish, and make it appeal to users, especially those coming from other established graph based applications and are used to these standards. The current state of UI/UX of the Node Graph in Coat makes me kind of nervous that these aspects could get overlooked, which would be sad, as it would negate a lot o the efforts and excitement, imo. All the best for this and thanks for the hard work. I am looking forward.
    • Carlosan
      yes, it is a know bug fixed on version 2025.11 (will be released soon) roll back to earlier version to avoid this bug
    • DMG
      I was trying to use the shapes on the 'E' panel.  They're supposed to rotate if I hold the Alt key, but I'm not getting this behaviour. Anyone else? Cheers,  
    • yoohasz
    • DMG
      Hi Elemeno, I hadn't tried blocking out with the blob tool.  I was going to give it a go, but then saw your second message. On a similar vein, I had tried the plane tool, and the 2D paint tool, but wasn't quite able to get the control I wanted. I'll try the blob tool, but am bracing myself for confusion and disappointment. While using a zdepth 'cheat' would be fast, it isn't a viable option for me, as much of the artwork I am provided with is either a poor quality photo of a product to use as inspiration (ie "we like this, but make it sufficiently different so that we don't get sued") or a rough sketch by a non-artist to give an indication of what they'd like. Also, as I'm creating objects which will used to create actual moulds, I don't need to worry about replicating grunge or air bubbles. Cheers for the suggestions. Derek
    • Carlosan
      Hello Yes, it is a know bug that will be fixed on future versions. roll back to earlier version to avoid this bug
    • mynamesbryan
      Hey there,  In previous verisons of 3dCoat this wasn't an issue or I had options to avoid it, but it seems I cannot stop this from occurring in the latest 3dCoat.  When swapping between "Delete Face/Edge" and "Move" my selection mode continually changes. I would very much like it to stay on my previous preset selection (typically vert selection), but it constantly changes to edge selection or face selection. It is infuriating when I'm trying to get into a flow. Please let me know if there's a way I can get my manual selection mode choice to stick.  Also, I'm not interested in using AUTO selection.    Thanks so much. Your long time customer and fan, Bryan
    • Carlosan
      Godot Engine 4.5 has finally arrived!  With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! https://godotengine.org/releases/4.5/  
    • Elemeno
      scrap that , the blob tool is acting strangely ... ill report the bug but at the moment you cant use it 
    • Elemeno
      the quick way , i would find a picture like this but any picture would do , throw it into zdepth and it would do all the hard work for me , same inside blender , using a displace modifier ,  inside 3dcoat i would find a good reference and then block out the shapes using the blob tool, once all shapes were made i would merge and smooth the transitions , sculpting in subtle details , lastly i would use a dust grunge map or something with dots and jsut add the small air pockets for the chocolate ,lastly i would cut the back using the cut off tool to make it look smooth and then smooth the edges and some of the back so it looks natural 
    • DMG
      I create objects for CNC milling, and while I mostly use Blender Subdivision modelling for my work, I but supplement it with certain tools in 3DCoat. Bass relief is especially helpful to deal with draft angles and overhanging areas, and the new soft booleans are fantastic. I'm making no criticism of 3DCoat's mesh modelling tools, but I'm just far more familiar with Blender, so I use that probably 80% of the time.  Sometimes I'll use 3DCoat's sculpting tools to block out an object, then retopo it, and then take it into Blender for final tweaking and finalising. Here's  an example of something not too dissimilar to the kind of project I often get. I'm fairly familiar with the majority of 3DCoat's sculpting and modelling tools (though there will be gaps of things I'm oblivious to), so I'm curious how others would approach something like this, from a workflow point of view.    I often have specific sizes and volumes to work to (which regularly change in the middle of a project), so having a workflow that is flexible and easy to adjust elements of the design is essential. This is why Blender's modifier stack is so helpful. (I'm not suggesting 3DCoat needs one, I'm just trying to let you all understand my current workflow)  Cheers, Derek   
    • Carlosan
      https://flippednormals.com/product/eva-concept-normal-speed-timelapse-3dcoat-48551
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