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    • Jakejazz
      That's great. Many thanks. i'll take a look.
    • Carlosan
      You can also ask on Discord 3DC chat at https://discord.gg/z6UpmSWRRW
    • Jakejazz
      Hello. I love 3D Coat and use it primarily for retopology and UV mapping. The forum here is great for all questions relating to 3D Coat (obviously!). Now that 4DCore has closed down and Zbrush Central doesn't offer the option of posting to forums, can anyone recommend a good forum for Zbrush questions? Many thanks in advance.
    • Carlosan
      you welcome tuve un problema similar I had a similar problem working on a production that used a LAN NAS Another operator working with Houdini's created the temporary cache files on the same server we were working on... the data traffic was enormous and the network was collapsing. This was solved by creating a new server just for Houdini Cache, and it was also faster to record locally and copy to the server later.  More steps, but we saved time. A backup app can automate the process and help make it automatic.  ------------------------------ https://www.majorgeeks.com/files/details/microsoft_synctoy_for_windows_xp.html SyncToy is a free Microsoft application that synchronizes files and folders between locations, such as between a computer and an external drive or network folder. It is a discontinued but still functional tool that allows users to create "folder pairs" and choose a synchronization method, like "echo" (copies new and changed files) or "contribute" (copies new and changed files without deleting). SyncToy keeps track of renames and deletions, ensuring changes are mirrored across the paired folders
    • Jorge Adorni
      Hi Carlosan How are you? It works! I see. Didnt thought saving in the network could cause this. (the rest of the asset workflow goes there too with pretty big files in general). I hope eventually it can be fixed, maybe saving a temp file and then copying it in one go, Im just naively guessing, probably its complex to deal with Windows networks. There are many assets to process so Im trying to cut/automate any file shuffling. But it works so far Thanks a lot for your help.
    • Carlosan
      I save the files in the network... @Jorge Adorni try saving locally any difference ?
    • Elemeno
      107 million tris and it took 12 seconds , this was one object ,one layer no textures just the mesh
    • Elemeno
      ill quickly check mine ill do a 100m save quickly
    • Jorge Adorni
      Hi Elemeno The pc has an M2 drive. I save the files in the network, on a NAS over a 10Gb connection and Exos drives raid (+ssd cache).
    • Elemeno
    • Jorge Adorni
      Hello Im processing photogrammetry objects. The imported .obj files are 60M aprox, coming from Reality Scan. They are voxelized to a similar amount of triangles 70~80M. Around 10%~15% of the assets we process take an unusual time to save, around 1 hour or even more. The machine has 12Cores (24T), 64GB of ram. CPU usage of 3DCoat sits around 5~6%. RAM usage ranges from 25% to 50% and has activity. For the non-problematic assets, saving takes 5~10 mins or similar. The .3b file size is 700MB in general. Using windows 10, 3DCoat 2025.10. Please let me know any suggestions or things to try if you know. Thank you very much in advance Best Jorge
    • Elemeno
      hi just wondering... will you ever make sdf modelling inside modelling room? been using it alot lately and for hard surface and mechs its amazing!
    • fuma0114
      When using “Edit All Layers in Ext. Editor” and adding layers in the external tool (Photoshop) before saving, if a layer with the same name already exists, the newly added layer will not be recognized in 3DCoat. Changing the layer name will allow it to be recognized.
    • Carlosan
      The scale is 1000 because 3D Coat is using millimeters and Reality Scan meters. So going from 3D Coat to RC you need to multiply with 1000 to go to meters. Zbrush is not using real numbers for measurements.
    • Carlosan
      Godot Engine 4.5.1 maintenance release has arrived, bringing nearly 100 fixes to ensure a safe and smooth experience. Update: https://80.lv/articles/godot-engine-4-5-1-launched-with-nearly-100-bug-fixes    
    • Dmitriy Nos
      In 2025.11 the offset is in place.
    • Sal_GC
      Thanks! I resolved into just doing it that way. Overriding the UV map. I'll keep it mind for my next model.  
    • Sal_GC
      Hey there Wease! I have also encoutered this issue. Glad you brought it up. I did find this sort of workaround that proved very useful. In the upper right corner aside to the camera icon, near the action bar, I use the "custom menu" option to store that command there and invoke that menu via shortcut. Since I usually use it with the other options, it is easy for me to have them there all at once. 
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