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    • Dmitriy Nos
      Try disabling Free Rotation. And select the preferred anchor to the rotation point.
    • Carlosan
      Hello This video (some outdated) show how this tool works, use Add tool to create new faces.   The second issue looks as another mesh is occluding the polygroup, try creating a new project and begin again 
    • Dmitriy Nos
      Hello! I don't see any issues with this tool in version 2025.12. More details are needed.
    • FanFanya
      Hello there! I need some help with two issues I ran into in Retopology room. 1. Points to Polygons tool just doesn't work as it should. Is it a bug or I did something wrong? I cant connect points with polygons. There is a GIF with my problem: https://imgur.com/a/csDl2EY 2. Brush cursor is oriented perpendicularly to the X axis and isn't rotating based on geometry normals for some reason. Previously it worked well. There is a GIF showcasing this: https://imgur.com/a/mnieARb Thank you in advance!
    • Carlosan
      This curves type stroke it is not editable once you apply the selected tool. You can try with the Smart Hybrid System  
    • Matadem
      Hello what I meant is the curves editor attached menu.jpg is there a tutorial on that tool? If I use is how can I move the points after the shape is made? in Moi3d I can just drag the points around. on the other pics ... I can combine them but I cannot really align the good so there would be cleaning to do  on the last pic with yellow arrows I am trying to add some fillets....but cannot figure out how to do it. Tnx!
    • Carlosan
    • Matadem
      I sa that as well but I mean the one in the attached pic which is kind of a futuristic F1 I think.
    • Matadem
      Hello I am trying to model a daft punk helmet gold one. There are 2 shapes that I need to make for the pose tool. I manage to get close...but I cannot figure out if I use the curves editor..if I can manipulate the shape (of the curves)after it is made? I saw a video that you can use imported shapes as well...would this be a better option? or is there a better way to do this? wouldnt it be nice to have something like shape builder like adobe has? combining shapes to make a new one? or can 3dcoat do it?     Tnx!    
    • Carlosan
      source... An advanced optimisation technique for packing data into texture channels that allows you to represent all of the texture data needed for a material in just two texture samples. Using this method saves both texture memory and performance, but since you're packing non-normal data in with the normal map, you do lose a little bit of quality in the normal. It also requires doing some extra steps in the shader to unpack the normal data. Basic 5-Map setup:  1. Albedo / Diffuse 2. Metalic 3. Roughness 4. Normal 5. Ambient Occlusion ORMS 3-Map set-up:  Does exactly the same as the 5-Map material but in 3 texture maps.   1. Albedo / Diffuse  2. Metal, Roughness and AO  3. Normal Advanced Channel Packing 2-Map set-up: Does almost exactly the same as the 3-Map material but in 2!   1. Albedo / Diffuse + Roughness in the Alpha Channel 2. Red and Green Channel for Normal, Blue for AO Make sure SRGB is set to off and to use BC7 in the compression settings for the textures, and blend mode is set to Linear colour.  
    • omniripple
      spelling mistake on file, import, then hold your mouse over import for sculpt/vertex painting/reference, it says tit instead of it.... hehehe!
    • Carlosan
      As always, more is better It's paying once for an investment that will last 8 years; divided by the number of years, the difference is paid for with the comfort of daily work.
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